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Faceshift unity
Faceshift unity






  • Security system for accurate facial recognition.
  • This motion capture technology can be used in various applications like : The acquisition took place on 24 th November, Tuesday, 2015 with undisclosed amount.

    faceshift unity

    It is a game changer in the Media and Entertainment industry. It is the markerless motion capture technology that can capture person’s facial expressions in real time with keeping realism and emotion intact. Faceshift is the face animation software. Faceshift has been used widely for Motion Capturing in upcoming movie Star Wars The Force Awakens.Īpple acquired Faceshift in the smartest move to upgrade in the technology revolution of VR (Virtual Reality) and AR (Augmented Reality). But the core idea is just taking the lightmap of the prefab and assign it to all the other instatiated ones.Apple acquired Faceshift in the corporate arena of acquisition and mergers. In the below script we are just instantiating a bunch of them along a axis. This helps us have quick GI calculation, since we are doing this for only one prefb and we are storing only a single lightmap for that prefab.īelow is a simple script that will do the job, all you have to do is, assign the prefab for which you want lightmaps to be automatically assigned to the instatiated prefabs. So, if we think of a simple solution, then the best way to solve this is somehow get access to the lightmap that was created for a single prefab and then just assign the same lightmap to the other prefabs during run-time. This is a huge problem, because you will have to instatiate all the prefabs and then do GI calculations on a large geometry which is going to take time as well as your lightmap textures increase in size, as you now have the same lightmap for each of the prefab and each of those textures are being loaded at run time.

    faceshift unity faceshift unity

    When you duplicate this prefab you wont be getting the baked lightmaps carrying on to the duplicated prefabs. What this means is that Unity 5 assume you calculate GI on a model, then you make it into a prefab. Though this gives highly realistic results, there is a issue. If you are using Unity 5, then you must be using baked Global illumination feature as well.








    Faceshift unity